![]() The Team Arena expansion also added in the punishing chaingun, a proximity mine launcher, and the good old nailgun.Įvery weapon had a clear use, better and worse in various situations compared to others, fitting a variety of play styles and skill levels. The lightning gun and machine gun let you damage someone as long as you kept them in your sights, grenade and rocket launchers unleashed splash damage chaos, shotgun was up close death, the plasma gun can keep the heat on with hard projectiles, the railgun was a death machine in the hands of an accurate player, and the BFG is the BFG. Even the weapon selection was carefully chosen for the game’s competitive balance, starting everyone off with the gauntlet (a chainsaw fist, basically) and letting you find a mess of classic guns on the map. ![]() You moved fast and fluid, and shooting never felt more natural. Running on id Tech 3, Arena was a faster beast with some technical change-ups, including real time reflections that get shown off in the tutorial map. That change in focus also gave the game a different feel. The game got a huge community around it, and id was sure to keep them placated with ports, re-releases, and even a version of the game for browsers now moved to Steam. Upon realizing just how big the deathmatching scene was for the Quake games, id Software decided to make the next one online play focused, and it paid off. That's still five games minimum, with all the assets this requires.Releasing just a month after Epic beat them to the punch with Unreal Tournament, Quake III: Arena is the moment that the entire focus of the franchise made a hard right turn. I suppose the rest of them could get some sort of CoD-like military campaign heavy on cyberpunk and crime elements. Orbb and Xaero don't need campaign, one was built for the Arena and the other has been there for too long ![]() ![]() Okay, so some characters come from the same world, so it's not exactly one per character, but still, you're talking about:Ī Quake 2 campaign for Bitterman, Grunt, Major, Sarge, Tank Jr.,Ī Heavy Metal campaign for Hunter, Klesk, Sorlag, Uriel That would have been a good premise for a single-player campaign: give each character a set of levels where they get to kick ass in their own respective realm before they all got teleported to the arena.īut then you have to realize how much work this would have needed: each character coming from a different world, and fighting different enemies, that means basically making one small game per character. Im enjoyed playing the Q3 in a local cyber cafe, but many people in my country prefered HL DM and CS 1.6, so, im really enjoyed at their full potential when QL was free to play. Really, it's one of thoses games that's you just needed to be there to enjoy it at they full potential, and looking how many games are splited in Arenas FPS only because people crave more for Quake 3, it's a testament of how important was for iD Software. What's if we made the ULTIMATE MP LAN PARTY GAME! Thus, was born Quake 3! Id always made they games had MP functions, but comparing how different it's playing Q2 SP and MP, made them retrink again, for the better, change and inovation it's something of iD Software, and they trinked. This would be the year of popular game multiplayers, like: The year it's 2000! The explosion of more accessible internet servers and conections, paired with the BOOM and greatness of LAN Partys and Cybers Cafe, make a new trend on PC Gaming, games focused in MP Only.
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